
As just one small example: Lots of games poke fun at the numerous gaming traditions that exist more for nostalgia or familiarity's sake than for the game's sake, and many break through the 4th wall to do it. Sounds simple, but if that were true, Neptunia wouldn't be as remarkable as it is. The brilliance of all three HN RPGs, beyond the unbelievable good localization and charming character design, is the way their comic/critical approach to gaming carries over into the actual game. The brilliance of all three HN RPGs, beyond the It's as though a bunch of gamers found a way to program games using gameplay alone. It's as though a bunch of gamers found a way to program games using gameplay alone. With the assistance of this sentient book, the trio embark on an extraordinary journey across four different nations on a quest to save the entire world. A mysterious book containing knowledge of all Gamindustri’s history suddenly speaks out to Neptune, Compa, and IF. The drop caused Neptune to lose her memories, as learned by Compa and IF, who happen upon the fallen girl. During the War of the Guardians, one of the CPUs-Neptune-was defeated by the others and hurled down to the world’s surface from the heavens. However, this war weakened their protective hold on the world inhabited by their people, and in turn it was flooded by monsters under the influence of an individual known as Arfoire. Long ago, these four CPUs engaged in a war for supremacy known as the War of the Guardians. However, this war weakened their protective hold on the world inhabited by their people, and in turn it was Gamindustri: One of many parallel universes protected by four goddesses known as CPUs.


Summary: Gamindustri: One of many parallel universes protected by four goddesses known as CPUs.
